ARC Raiders has just received an unexpected Update 1.2, catching much of the community off guard. Unlike the highly anticipated Flashpoint content update scheduled for March, this patch focuses on weapon balancing, bug fixes, and minor gameplay adjustments.
While smaller in scope, this update introduces meaningful changes—especially for PvP players—by targeting one of the game’s most dominant weapons.
The biggest highlight of Update 1.2 is a long-awaited nerf to the Il Toro, a weapon that has dominated close-range combat for quite some time. Developers confirmed this adjustment was heavily requested by the community.
Key Il Toro Changes
* Pellet Damage: Reduced from 7.5 → 7
* Fire Rate: Reduced from 43 → 38
* Spread (Dispersion): Increased from 4.5 → 6
* Reload Time: Increased from 4.3s → 5.7s
* Loop Reload Timing: Slower overall reload cycling
What This Means
These changes significantly reduce the Il Toro’s effectiveness:
* Lower damage and fire rate make it less lethal in fast engagements
* Increased spread reduces mid-range reliability
* Longer reload time punishes aggressive playstyles
Overall, players will now need better positioning, timing, and cover usage to succeed with the weapon.
Before this update, the Il Toro was a go-to PvP weapon due to its accessibility and versatility. With this nerf, the meta may shift toward alternatives like the Volcano, which previously struggled to compete due to higher crafting costs.
This update suggests a broader design philosophy:
* Encourage balanced weapon usage across all tiers
* Reduce over-reliance on easily accessible weapons
* Make higher-tier gear more meaningful without direct buffs
It’s still early, but this could lead to a more diverse and strategic PvP environment.
Another notable change affects the in-game economy.
* Energy weapon clip sell price has been reduced
Previously, players could generate strong profits from crafting and selling these items. This adjustment brings them more in line with other crafted goods, which often result in a net loss.
Why This Matters
* Prevents easy farming exploits
* Encourages more balanced resource management
* Stabilizes the in-game economy
Update 1.2 also addresses several gameplay issues, improving overall stability and fairness.
Key Fixes
* Wall Glitch Fix: Players can no longer be pushed through walls in controlled access zones
* Spaceport Improvements:
* Fixed collision issues near the east elevator
* Resolved problems around underpass pipes
* Audio Bug Fix:
* Removed persistent sound effects from destroyed comets and fireballs
These changes enhance both immersion and competitive integrity, especially in contested areas.
The update also introduces a few customization options:
* Rawhide Outfit added
* Two new hairstyles available
While minor, these additions give players more ways to personalize their characters.
Developers also addressed an important issue unrelated to gameplay mechanics:
* Some players using accessibility peripherals were incorrectly banned
* The team is actively reviewing appeals and working on a fix
If affected, players are encouraged to contact support, as this appears to be a known and reversible issue.
Despite this surprise patch, players are still waiting for the major March Flashpoint update.
Based on previous release patterns:
* Updates typically drop on the final Tuesday of the month
* There’s still a chance for a teaser or release soon
However, the lack of early previews suggests the update may arrive later than expected.
ARC Raiders Update 1.2 may not be the big content drop players were waiting for, but it delivers meaningful improvements:
* A long-overdue Il Toro nerf
* Better economic balance
* Important bug fixes and stability improvements
Most importantly, it sets the stage for a healthier gameplay environment ahead of the next major update.